The number one error in Rise of Kingdom is using up the token for resources before it needs them. A lot of players, especially in the earlier game, as soon as they receive the token they use them up since it feels great to see the entire number of resources go way up. The issue here is that someone can come along and scout; they can see that the player has all these resources, and they can try to take them. So keeping them in token form till demanded is one of the absolute best ways to protect those resources earned.
One thing that a player can do in order to transfer the resources out of being in the storehouse out and right would be to go to the courier station when the mysterious retailer is there. These will often see opportunities to spend funds to acquire resource tokens, which is a great strategy even if it’s not a good deal for converting the resources to a source token. Getting them out of a form which can be stolen is generally a strong play.
Another error in the upswing of Kingdom is leveling up too many commanders. If a player levels up a bunch of entire commanders a little bit, a participant will be weak in contrast to someone who has two main commanders that are leveled up a whole heck of a whole lot. In a similar vein, another common mistake here when leveling up too many commanders is that the participant’s levels up the secondary commanders too much. There is not any compelling reason to degree the secondary commanders beyond level 30. For more information please visit rok.guide
The other error is not leveling a couple of commanders a whole lot. Some so many commanders can benefit from leveling up another commanders. The main reason it matters so much to level up the principal commanders a lot is that as they reach level up, their troop capability goes up. The more a main commander is leveled up, the bigger army will be able to bring, and the better the players going to perform in both Player versus Environment which is barbarian and Players versus gamers.